![]() ![]() Both unlock at Town Hall 12, so it is interesting to see how things go. All the Siege Machines max out at Level 4, but according to the update leaks, the Wall Wrecker and Stone Slammer are getting levels added respectively. Siege Machines have become an integral part of attacks ever since it has been introduced. However, there can be some changes in the balancing of the game once these levels are introduced, and we might get an extra level of upgrade in the lower Town Hall levels as well once the update is live. Goblins are still maxed out at Level 8 while the Bowlers, Yeti, Headhunter, and a few others still are behind the maximum level numbers. Balance changes have to revolve around her now.Well, it was due time that these troops get a level extra. Yes, she threw off the meta, but now she exists, and there’s no going back. Honestly I’d hardly say Mother Witch is a problem that needs to be “addressed”. People will be tempted to put something in front of that 1-HP unit, feeding you value with a Log or some other splasher, and if they decide to not support it, then no big deal: it dies to the tower at no extra cost to you.Ĭonsidering that Poison can’t instantly deal 600 damage to make use of that extra damage on offense, this extra damage is more so a deficit than a benefit. One-HP Fireballies is honestly a plus for Fireball and a minus for Poison. And there is always Earthquake too, niche as it is, but you almost never need to worry about Spawners in the first place, so you never need to put it in your deck. Plus most of them get additional value elsewhere whereas Poison can’t.įireball can deal with Spawners nicely as well. You know what else can deny swarms? Bomber, Valkyrie, Dark Prince, Mega Knight, Zap, Giant Snowball, Arrows, Log, Barb Barrel, Royal Delivery, etc. ![]() The fact that this one single troop sent Poison - a spell - to the shadow realm without any resistance, just proves how inferior and forced Poison was in the meta. OP or not, that shows just how lackluster Poison truly is: Spell balance is rarely affected by troop balance since spells are typically very versatile and always do their job. On another note: People use Mother Witch over Poison because she is more versatile than Poison. ![]() You’d have to make her situationally worse than Poison, which is the equivalent of killing the card. You might call that balanced, but I call it a problem when a single win condition forces you to carry a strict answer that is literally a downgrade in almost every other situation.Īnd you can’t just kill Mother Witch either, because that’s exactly what you’re suggesting if you want to make a change to Mother Witch that makes Poison “great” again. Well, if Poison was the only way you’d be able to counter Graveyard RNG effectively, then you’d run that garbage too. RCS StatsRoyale DeckShop RoyaleApi ClashWorld PixelCrux CastRoyale Wikia View Affiliated Subreddits Balance Changes No information about hacking, cheating, modding or emulation.Īll posts with results of an event must be marked with a tag.Ĭlick on your arena to find decks with only the cards that are available to you!ĭiscord Twitter /r/RoyaleRecruit Wiki Twitch Youtube Instagram Facebook Community Resources Clash Royale - a freemium mobile strategy game! Monthly DeckĪverage Elixir cost: 4 Click to Copy! RulesĪll posts must be related to Clash Royale or Supercell.Īll posts should strive to generate meaningful discussion. ![]()
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